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EVE

EVE is a role-playing stealth game created upon the theme "1+1 =3". After the younger twin sister got bullied multiple times in school, the older sister took care of that stupid boy for her sweet sister. But actions come with consequences, they must work together to dump the body away. Using the older sister to distract enemies, and the younger sister to move the body, sneak your way through different levels for the one and only goal - get away with this terrible crime.

Teammates

Role

Duration

Platform

Genre

Teri Zhang, Shawna Zhou, Qihuan Jiang, Mina Li

UI Design

48 Hours

Unity

Stealth, Creepy, Single Player

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Video Walkthrough

Controls

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  • WASD - Move 
     

  • Q - Switch between two sisters
     

  • Walk into objects in different locations to hide (such as under the table, trash cans, bushes, and factory boxes)

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Download and Try the game here!

Early Design Thoughts

This is a 48-hour game jam project. Time was tight, and everyone was very involved in it. We analyzed and discussed "1+1=3" as soon as we got the title.

We thought the game needed to contain two subjects, and then they got more results than two people could do, so we first thought of a coop game. But I think a lot of people will take this into account, so we want to do a little more innovative game.

We thought the twins' theme was interesting. First of all, I am a twin myself, and I have a lot of tacit understanding with my twin sister. This tacit understanding makes our cooperation very efficient, which can be said to achieve the effect of "1+1=3".

So we had a crazy brainstorm and finally came up with such a story about fighting against school bullying.

 

We want players to be able to play this game alone. It doesn't take two players to cooperate, so does the cooperation between two game characters.

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Concept Art

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Elder sister

Socializer

Talk with enemies in the map, Attract their attention

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Younger sister

Activist

Drag the corpse, be able to hide in special facilities

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Playtest & Refine

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We did a playtest after the production and found some bugs and unreasonable design. We adjusted the location of some trash cans and the movement range of NPCs to make the player's movement more flexible.

Finally, we added the tutorial and comics that tell the premise of the story.

Level Walkthrough

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School buildings

The whole story begins in the school, so the first thing the twins need to do is to get out of the classrooms. We put some school peers and guards walking around the scene. Players will feel more immersive with these enemies surrounding them.

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The park & gas station

When the twins run out of school, they need to be careful with the passerby as well. Even at night, there also will be some homeless walking around.

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The abandoned factory

Finally, the twins will reach an abandoned factory. The environment is relatively more closed than the first two levels. We want players to feel more stressed and tenser since they are close to the end.

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