
Dr. Impossible
Game Information
Role
Art, Handwork, Mechanic Design, Programmer
Platform
Unity, Arduino
Genre
Horror, QTE
You will take on the role of an unscrupulous surgeon in this independent game, tasked with extracting as many organs as possible from patients to maximize profits. Precision is key as you navigate through the surgical procedures, ensuring that the patients don't meet an untimely demise to avoid unnecessary complications. In this world of medical black market dealings, you'll confront moral dilemmas and engage in high-risk operations. Are you prepared to push the boundaries of medical ethics and navigate the challenges of this dark and unconventional medical underworld?
Learning In New Domains
During the collaborative project, our gameplay design included elements related to maintaining a patient's vital signs, such as administering blood transfusions using a syringe. It was during this project's research I realized the crucial role of an anesthetist in a surgical operation.
"Surgeons treat diseases, anesthetists save lives."
Anesthetists need to keep the patient's vital signs stable, ensuring the patient survives the surgery, and they even have the authority to halt ongoing surgical procedures. I hope to incorporate the role of an anesthetist into the gameplay, emphasizing the importance of maintaining vital signs.
Dissemination
I've always enjoyed delving into unfamiliar fields when developing a new game, as it allows me to absorb new knowledge during development. Additionally, I aspire to pass on the knowledge I acquire through games. Therefore, I aim to create a medical education game to teach players basic medical knowledge related to anatomy and medical anesthesia.
My Objectives

1. Learn Arduino.
2. Familiarize myself with Unity and C#.
3. Highlight the significance of anesthetists.
4. Design an educational game
Background Setting: Organ Trafficking

In Asia, traveling to Cambodia and Myanmar can be quite dangerous, especially in northern Myanmar, which is essentially a 'stay away from strangers' situation.
(Article Title: "Your Value in Northern Myanmar")
The film 'Andhadhun' was also part of my inspiration, and I liked the metaphorical expression of the liver-shaped tree at the end of the film.
Research
Study of Key Variables in Human Life Signs
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HR: Heart Rate
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SPO2: Oxygen Saturation
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NIBP: Non-Invasive Blood Pressure
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IBP: Invasive Blood Pressure
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TEMP: Temperature
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These five values are the most common metrics used to assess a patient's vital signs. Therefore, I use these five variables as reference baseline values for designing my game system.

